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Functional Furni - Yay or Neigh?

Origins 22 Feb 2026 3 82 4

Functional Furni - Yay or Neigh?

Habbo Origins is currently trialling something that could fundamentally change how games and events work in the hotel:

Functional Furni.

Right now, Event Creators have access to a lodge-themed set of interactive pieces that actively affect how players move, interact and succeed inside a room. Over the next couple of weeks, ECs will be running public events using this furni so everyone can see how it behaves in real scenarios.

This is important:

  • This is a live trial
  • Not a silent rollout
  • And the community will decide its fate

On March 11th, a hotel-wide poll opens. Players will vote on whether functional furni becomes a permanent part of Origins - or disappears entirely.

So before that vote lands - let's dive into the detail!


My First Functional Furni Event: Chaos (The Good Kind)

Today I ran my first EC event built around functional furni - after many hours building and testing with my dear partner in crime, MrMatty.

It was chaotic.
It was random.
It required timing, positioning and awareness.

And crucially: it required active engagement from each Habbo. No AFKing. No alt-parking. And not too much waiting! You had to play.

Functional Furni allows events to become less about standing in the right place at the right time, and more about reacting, adapting and moving.

Yes, that means some players will struggle. Not everyone will have the same level of spatial awarness or reaction speed. 

But that's also where the beauty lies.

Functional Furni dramatically expands the window for variation, unpredictability and skill expression in EC games - and this is only the beginning!

WATCH: A walkthrough of Functional Furni and our first test games here.


Is This Just Wired?

This is probably one of folks biggest concerns. So let's be very clear:

Functional Furni is NOT wired.

Get Wired! - Habbo

Wired is a complex, visual logic system in modern Habbo - essentially coding inside Habbo. It allows rooms to behave in highly programmable ways - for better, or wose.

Functional Furni is much closer to classic Origins mechanics like rollers, gates and teleporters. 

A launch pad launches.
A plate door opens.
A boost pushes you.

There's no scripting, no logic, and no programming layer. Just interactive furni.


What's in the Lodge Functional Set?

Below is a quick overview of the current trial pieces (all subject to change during beta).

Launch Pad

Launches the player five tiles forward, including over furni.
Other Habbos will block the landing.
Great for jumps, gaps and moving Habbos from one part of the event to another.

Pressure Plate & Door

Standing on the plate opens the linked door. Perfect for teamwork, timing and coordination.

Key & Door

Matching key opens the door. A great fit for objectives and race mechanics.

Lever & Door

Pull the lever to open the door. Perfect for timing challenges and trigger events.

Boost Pad

Pushes the Habbo continuously in the arrow direction until an obstacle is hit. Great for chaos paths - think Gym Leader Sabrina in the Pokemon games!

Spotlight Detector

Any Habbo in its line of sight is instantly kicked from he room. Can be blocked by furni or other Habbos. Think stealth, positioning and risk/reward gameplay.

Switch Tile

Switch places with another Habbo. Great for co-op team play and racing.

Note: All items are still in beta. Behaviour, balance and even which pieces could change depending on feedback and the poll outcome.


Why Functional Furni matters for Origins...

Origins Games have always relied heavily on:

  • Dice RNG
  • Teleport Luck
  • Last-tile standing mechanics

Functional Furni introduces something new - Player Agency.

Movement matters.
Positioning matters.
Decision-making matters.

It doesn't remove randomness, but blends it with skill. That combination is powerful for game design.

It allows ECs to create an array of events, like reaction tests, team mechanics, puzzle rooms, skill-based eliminations and active obstacle gameplay. And importantly, it discourages alt participation by design. 


It won't be for everyone... 

And that's OK! Some players prefer classic chance-based games, and those will still exist. Some enjoy slower pacing. And some don't want reflex-heavy gameplay.

Those preferences are valid. 

The question isn't whether Functional Furni replaces traditional events and games. It's whether it should exist alongside them as an additional toolset.

That's what this poll ultimately decides.

And so... THE DECISION IS YOURS!

On March 11th, the hotel votes - should functional furni stay in Origins?

Before you vote, I strongly recommend you:

  • Try EC events that are showcasing it
  • Experiecne multiple game styles
  • See how it feels to play
  • Notice how it changes rooms
  • Ask an EC if you can have rights in a test room

Then decide!


How will you vote?

This is one of the biggest design decisions Habbo has faced so far. So we want to hear from you:

  • Will you vote YAY or NEIGH?
  • What exictes you about functional furni?
  • What concerns you?

Share your thoughts in the comments below.

The trial is happening now.
The vote is coming soon.
And the future of Origins gameplay hinges on it.

Join the beta by participating in my EC Event "Testing Facility" this Wednesday, 25th February at 20:00 UTC/Habbo Time.

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4 likes

Matthew
Posted by Matthew
Bringing people, and projects together. From streaming to scripting, judging to joking - probably doing three things at once and loving every minute.
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Comments (3)
Katrimo
Katrimo
5 hours ago
Think this furni line will give us all a new and fresh events! Hope this goes thrugh <3
Matthew
Matthew
5 hours ago
Yessss @chicka let's go! I'm so glad we got a "preview" to play around with and truly showcase it.

I was a bit like you. But furni behaving "as it should" is a vibe and I'm here for it!! ||
chicka
chicka
5 hours ago
I was lowkey against functional furni at first because I’m not a big fan of wired. Plus I didn’t fully understand how it all worked…. that being said. After Spidercides game and playing around in your test facility Matthew - I LOVE IT. So much fun!
The potential to make new games, mazes and more interesting rooms is exciting.
Easiest YES vote of my life🤍
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