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Behind the Numbers: How Rare Values Really Work

Bobba 13 Feb 2026 4 272 8

Behind the Numbers: How Rare Values Really Work

I’ve always tried not to get too hung up on rare values.

If I’ve got a red chair and I want a green one, I’ll happily swap it. Even if the green one is technically “rarer.” Even if someone tells me I’m losing. Even if there’s a website somewhere saying I’ve just committed a financial crime against the Habbo economy.

Because for me, Habbo has always been about what furni I personally like - not what a number says.

But for most - values matter.

With the introduction of the Marketplace and the shift to Habloons, trading in Habbo Origins has changed dramatically. It’s faster. It’s more visible. It’s more liquid. And in many ways, it’s more fun than ever.

So where does bobba.me fit into all of this?


Market Stalls Are Changing Everything

The introduction of Market Stalls means that players can display their wares in public and private rooms, and dictate what furni they'd like in return, including credit furni.

Suddenly:

  • Listings are public.
  • Supply is visible.
  • Undercutting is real.
  • Trends form in real time.

Then we add Habloons into the mix - our new tradable currency - and the economy shifts again. We’re no longer just comparing rares to rares, or talking about HCs and Dinos. We’re converting to a common unit. That changes psychology. That changes behaviour.

Prices move faster.

Speculation becomes easier.

Corrections happen publicly.

And in that kind of environment, information matters.


Rebuilding bobba.me for a New Era

When bobba.me v3 was being planned, it wasn’t just about slapping values onto a page.

It was about asking:

  • What do Habbos actually need to see?
  • What’s clear?
  • What’s trustworthy?
  • What’s sustainable long-term?

Behind the scenes, a huge amount of work has gone into building a platform that’s fast, structured, and adaptable - especially with the transition to Habloons. I managed to catch Icing for a quick chat:


Not many know, but back when Bobba *first* under development, it was a Habbo NFT Fansite... then I heard the news... "a nostalgic revival of the 2005-era Habbo client". Immediately, I pressed 'Delete All', dusted my bobble hat off and got to work! I can remember on the Hotel launch day, shaking as I typed in 'Adam' to claim my Habbo name, only to find that other... Adam... *glares* had beaten to me the mark. I'm still bitter when I see him in game.

The first public version of Bobba (the one you’ll recognise) was my attempt to blend a nostalgic browsing feel with a few modern touches. It worked really well for about a year, but as the site grew - and the ideas kept coming - it became clear we needed to evolve. Features expanded, navigation got heavier, and the old structure started to show its limits.

Bobba has always been completely bespoke, hand-coded by me. Aside from a few small exceptions, we don’t rely on frameworks, and we don’t "vibe-code" our way through it. Everything exists for a reason: it’s tighter, more secure, and it lets us build exactly what we need without dragging along a bunch of bloat.

Our original functions for the front-end website (which you all see when you visit Bobba) stretched over 11,000 lines and over 100 files made up the bulk of things! We're now on our third-iteration of Bobba, and before the 3.0 BETA was launched, we went through a few heavy UX/UI rounds to help shape the design and user experience of the website you see today!

A huge part of that sprint was deciding which features we would re-implement (like Homes), which ones didn't serve us, or our users anymore (such as Marketplace), and which ones the community needed as the game continues to grow (such as in-game event and activity push notifications, improved leaderboards and live tracking, and additional tools, like the imager and player count). With the redesign, we rebuilt the code from the ground up.
 

The 3.0 revision wasn't just to display numbers nicely - It was to build infrastructure the community could rely on. We've already implemented a host of new features, like Forums, are about to launch our Wiki, and have some more things in development which we're trying to keep a tight lid on - but can't wait for you to see! A key change needed was a transition to Habloons. From inception, we had always valued in HC sofas, and as the trends changed and the communities main currency evolved to use Dino's, we pivoted to value in Dino's, whilst still showing a HC value. 

Now, with the launch of an in-game currency, habits have shifted again. Thankfully, such a change was easy to implement as we knew this was coming and had the code to 'switched-on' when we made the change to Dino values earlier.


Where Do Rare Values Actually Come From?

“When a new rare releases… who decides the price?”

Nobody just decides.

Values are based on:

  • Trades we’re privy to
  • Reported trades from the community
  • Observed patterns
  • Repeated consistency
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As our resident Rare Expert, Padam explains, new catalogue rares are actually some of the easiest to value:

From day one it has a catalogue price and is usually traded in high volume during its release, as well as immediately afterwards, so there's no shortage of data or information.

By the time an item leaves the catalogue, it typically sits slightly above catalogue price - though that varies widely depending on how much love (or lack of it) the item receives.

Some stagnate "(cough - Executive ICM)" - Padam
Some explode.

A recent example? The Pink Laser Gate - peaking at around 75C in its first week after release (around 50% of the catalogue price). The FOMO is real.

For low quantity super rares, updates may be based on only a handful of trades - simply because those trades are fewer and farther between. Supers are volatile by nature. Multiple trades can occur on the same day that are tens of GBs apart. They're unpredictable, dramatic and exciting (for some).

As Padam puts it:

We always say we're a guide. We just provide recent information based on what they've sold for.

Trade data is the backbone - but it isn't the only thread. Data sources include:

  • Reports in our suggest values channel
  • Information from trusted traders
  • Trades shared across Discord communities
  • Shop snooping (yes... sometimes with alts!)
  • Auctions
  • Marketplace listings
  • In-game discussions

And crucially - common sense.

Marketplace data is useful, but it isn't blindly accepted. It's taken with pinches (and sometimes fistfuls) of salt.

We maintain an open channel in our Discord (bobba.me/discord) where Habbos can submit real trade data - screenshots, context, confirmations. The more transparency we have, the stronger the value source becomes.


Are We the Authority?

We don’t control the market.

We don’t dictate what you must trade at.

What we offer is:

  • Transparent methodology
  • Values backed by trade data
  • Community contribution
  • Consistency
  • Accountability

 

That’s how bobba.me has established itself as a leading rare value source within Habbo Origins.

But always | always | trade using your own discretion.

If you love the green chair more than the red one, and someone wants to swap, and you’re happy?

That’s a good trade.

Even if the website says otherwise.


The Impact of Noco: Good, Bad and Ugly?

Few updates have influenced the rare market quite like Noco.

lpromo_newtradernoco_jul25

And Padam doesn't hide his bias:

I am a big Noco fan and I think one day he will take me on his boat into the pixelated sunset...

But jokes aside - Noco had a measurable impact. Immediately, every rare in the game gained additional utility. Hoarding increased, yes - but so did baseline value across the board.

Padam remembers the first few months after Noco's introduction - price increases were widespread. Almost every rare benefited.

Noco introduced:

  • A recurring monthly event
  • Increased player engagement
  • A reason to hold inventory
  • A reason to return

Some argue Noco is "for the rich". That's understandable - many of the items are expensive to the average user. But Habbo has always had overlapping communities. Not every feature is for every player.

And - whether folk like it or not - big spenders contribute significantly to the longevitiy of the game.

Even if you don't participate in Noco directly, the increased demand for rares has positively influenced the broader market.

And perhaps, as Padam suggests, future characters could expand the concept - introducing alternative versions targetting different trading tiers.


Let's Talk About It! - Your Feedback Matters |

The economy is evolving quickly and market stalls and credit furni are changing how we trade in ways never before seen in Habbo Hotel.

The community is shaping trends in real time.

So we’d love to hear from you.

| Do you prefer furni-for-furni?

| Are you enjoying Habloon pricing?

| Do you think the market is healthier now - or more chaotic?
 

Drop your thoughts below.
 

👉🏻 Share your trades.

👉🏻 Share your experiences.

👉🏻 Challenge us.

👉🏻 Support the data.
 

Because the strongest value source isn’t built by one person.

It’s built by a community.

Your feedback helps us continue to develop a resource that you find useful, informative and trust-worthy.
 

Happy Trading, Habbos! |

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Matthew
Posted by Matthew
Bringing people, and projects together. From streaming to scripting, judging to joking - probably doing three things at once and loving every minute.
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Comments (4)
cabbage
cabbage
1 days ago
i love rares sm. banging article x
Kebabs
Kebabs
2 days ago
I'll always trade for something I like over something that's valued higher!
That Bobba is here to give an idea of where values are at, though, is still incredibly useful. It makes spotting deals and those not-so-fair prices much easier! Whether you're trading for your own enjoyment & just building rooms or you're after that 'profit', it's a very useful tool to be able to utilise and I am thankful that there is such a dedicated team here that follow trends, prices and the habbo 'economy' as a whole, to provide us with all of this information - for free!

OK, look.. I know it's boring, but it is a real issue...
As a new(er) Habbo, i'm a little late to the Noco vibe, and whilst I see the attraction, i'm reluctant to partake simply because there are endless Habbos that get everything cheaper through RWT. Of course, there are Habbos that stick to TOS and still chase that Noco hype, but i'd bet that a very large % of Noco being bought comes from people quite freely breaking TOS. I'm not entirely convinced this helps the longevity of the game & I'm not about to chase the same number of rares for x times more money doing it legitimately. For me, Noco is less 'For the Rich' and more 'For the RWT'. I know i'm not alone in this thinking, either! Each to their own, though. If so many people get away with it, of course they'll continue.

On the whole, I think the market stalls have made trading much easier! Especially for someone like me that would rather not stand and haggle a price down.
I love searching for a bargain.. there's something so satisfying about seeing something for X amount cheaper than the previous room you were in! It's quite addictive.. Give me that dopamine!

I'm sure trading in Habbo will continue to evolve & I for one am glad to have Bobba as a reliable reference to turn to, where the team are constantly striving for the best ways to adapt and bring players reliable and up-to-date info. Thanks -Thumb up emoji-
Matthew
Matthew
3 days ago
@Icing this my habbotine outfit tyvm
Icing
Icing
3 days ago
what on earth r u wearing
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