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Introducing... Bobba Builder Spotlight!

Rooms Showcase 07 Feb 2026 8 157 10

Introducing... Bobba Builder Spotlight!
Well, where do I begin? It’s been a while. If you don’t already know me, I’m G30 and I write articles (...sometimes) that highlight the rooms I love on Habbo Hotel: Origins. The hotel got a little quiet, my articles went to sleep, and I’ve been working on something new in the meantime. So now, here we are!

 

Welcome to my new series: Bobba Builder Spotlight. I’ll be highlighting the incredible builders in our small community, from the well-known names to the hidden talents flying under the radar. For this first spotlight, I’ve picked an absolute cracker of a builder.


Let’s get into it.

Meet Mads, better known on Habbo as Korupt or, depending who you ask, the King of Denmark. He’s 32, Danish (duh!), deeply into music, poetry, and record collecting, and clearly incapable of doing anything halfway. Outside the Hotel he’s spent years playing in a rock band, currently on hiatus thanks to adulthood arriving with children, and writing lyrics when he’s not digging through crates for vinyl. Inside Origins, that creative energy has quietly turned into one of Habbo’s most ambitious city builds.

Habbohagen started from a feeling of absence. As a kid, Korupt loved exploring mRPG-style room networks, the kind where you’d step through a teleporter and never quite know what waited on the other side. The builds weren’t perfect, often limited by funds and experience, but the sense of discovery was the point. When Origins launched, that feeling was missing. So when the Gothic furni line was released, he snatched up those cobbled paths and he built what’s now known as Downtown. Then came the church. Followed by a teleporter. Then momentum.


What began as two connected rooms slowly expanded into a full outdoor city, each area linked by teleporters and designed to feel like districts rather than standalone spaces. As the project grew, so did the room list, until it made more sense to relocate the entire build to a dedicated account. Habbohagen became both the name and the map, making the city easier to explore without missing hidden corners.

Korupt says inspiration comes from everywhere. Sometimes it’s a vague idea sparked by someone else’s build, sometimes a real-world location, sometimes a film, and sometimes just the shape or texture of a furni piece that suggests a street or structure. Korupt deliberately limits stacking and avoids visual illusions. If a tile looks walkable, it usually is. That choice creates constraints, but those constraints shape the final result. Every room aims for a balance between function and atmosphere, not just looking good from the doorway.

The real reward isn’t finishing a build, though that helps. It’s giving people their first tour. Watching someone move through the city, react to the layout, and slowly realise how much ground there is to cover. Those tours have sparked friendships, which, for Korupt, is the whole reason Habbo still matters. Even now, despite knowing exactly what waits beyond each teleporter, he still enjoys walking the city himself. That, more than anything, explains why Habbohagen works.

Picking a favourite room is impossible. Each one has a detail he’s proud of. But the build that stands out most is the church, not because it’s the flashiest, but because it predates stack mode. Building it meant manually stacking shelves one rotation at a time, repeating the process dozens of times, and starting over completely if a single mistake was made. It took days, tested his patience, and nearly broke his will. He’s glad he finished it. He has no intention of ever doing it again.


As for what’s next, the city isn’t done growing. Plans are slowly forming for a marketplace or bazaar, and there’s hope that a Diner release will open up new possibilities. Like most long-term builds on Origins, expansion depends on furni releases, some adding polish, others redefining entire areas. And for those paying close attention to the map, there’s a noticeable gap between Western Borough and Technoob Plaza. That space isn’t an accident.

There’s also a quiet moment of validation baked into the project. While working on this spotlight, Korupt was told by a friend that Port Stillwater briefly appeared in a promoted Habbo ad on Reddit. It may have only been on screen for a few seconds, but for a build rooted in patience, restraint, and long-term vision, it felt like a small but meaningful nod. Sometimes the city gets noticed while you’re still busy building it. 


The best way to experience Habbohagen is to actually walk it. Use the map Korupt’s spent time putting together, follow the connections, and let yourself explore the city properly rather than hopping in and out of one room. It’s built to be discovered, not skimmed, and the more time you spend in it, the more it clicks.


This is just the first Builder Spotlight, and I’ll be back next month with another builder worth your time. Until then, go get lost in Habbohagen.

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G30
Posted by G30
Highly opinionated and (mostly) always right.
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Comments (8)
Spidercides
Spidercides
3 hours ago
Awesome!
Korupt
Korupt
5 hours ago
Thanks for an amazing article, G30! And thanks for the kind words here in the comment section, you're all so sweet and kind <3
BobBarker
BobBarker
6 hours ago
I have lost myself deep in thoughts, many times on that dock. What a gorgeous set of builds. 👏
Katrimo
Katrimo
8 hours ago
Happy the King of Denmark got a shoutout for his amazing builds <3
chicka
chicka
9 hours ago
this is so old school i love it |
Icing
Icing
10 hours ago
love this! such beautiful builds |
Kvik
Kvik
10 hours ago
so impressive - great article on a great builder <33
purg
purg
10 hours ago
He should do a silent hill or raccoon city themed replica.
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