Origins 27 Mar 2026 2 191 2
Welcome all!
We are officially ¼ through 2026! How time flies 😊 and just like that, another review has arrived! As always, I try and be as balanced as possible with my review and score. While some aspects, I might not like personally does not mean that others dislike it too! The review is always with good intent and to remain critical about the game through the month! At the end, please leave your honest thoughts, we like to have a read through the comments!
Let’s get into it!

Orange Sleeping Bag – Released 03/03/2026
All I have to say, is kill it with fire because this rare will and forever be god awful.

Cleas Dragon Lamp – Released 10/03/2026
This was a 10/10 choice to release for the month, I’d probably say the best rare released this year so far. A hit rare ladies and gents.

Pot O’ Gold – Released 18/03/2026
Released for St Patricks Day, Good price point and was something Habbo’s were asking for last year so it is nice to see it followed through.

Sakura Patch – Released 25/03/2026
Gorgeous, Gorgeous, Gorgeous. I love ANY patch at this point.
Overall, 3 out of 4 for the month of March Rares being excellent is pretty good! Thoroughly enjoyed, minus the sleeping bag because it’s just a sleeping bag… maybe it has fans? I am not one of them.

Quacktern Lamp – Released 06/03/2026
Big hit apparently on Origins, my only critique on this is the price point at ten credits.

Candlewax Phone Box – Released 13/03/2026
I am on my knees when I say this but please, stop releasing recoloured phone box teleporters. We have so many variations of colours and similarities at this point. Give it some time and bring them back.

Ophelie’s Garland – Released 20/03/2026
Well, I love it. Specifically, the green and pink garland. Having the option of the three is nice!

Sushi Ducks - Released 27/03/2026
Super cute ducks, super cute idea. Chef Cerdo will be indeed, extremely pleased.
Overall, good month for Funky Fridays it would appear, nothing really bored me with what was released aside from the phone box … which although it’s called candlewax. You best believe, that is NOT the colour Habbo’s associate it with.

February was an exceptionally challenging month in terms of article engagement, arguably one of the weakest we’ve seen. In total, only 13 articles were published across the entire month, which highlights a significant drop in output and visibility.
There were numerous missed opportunities for content creation. As reflected in the images above, many of the assets appear to be simple screenshots from the catalogue. This is largely due to the absence of promotional imagery for newly created furni, which ultimately resulted in no dedicated articles being produced around those releases.
Additionally, there were instances where large amounts of information were condensed into single articles, rather than being distributed across multiple pieces of content. A key example is the release of Functional Furniture. This update represents a major opportunity for Origins gameplay, it has the potential to re-engage existing players and attract new users. However, instead of building anticipation through multiple articles (e.g., previews, release announcements, feature highlights), this opportunity to generate excitement and engagement was missed as it was just combined with the Sakura gardens article, which has literally nothing to do with Functional Furni.
From an external perspective, this pattern suggests to me resource constraints, which may explain why content is being consolidated into fewer articles rather than expanded into broader content. More articles shows that the game is extremely active and still progressing.

Dirty Duck Pub returns, Hooray! (No article either, mind you) or a line in the rare article for Pot O’ Gold. What a lovely room though, glad to see it return for St Patricks day.

Picnic Gardens got a new lease of life, much like Harvest Fair! I always appreciate seeing new content like this arriving into origins. I do think for this campaign, it should have been renamed Sakura Gardens, however. Good job none the less, Goob!

I think many people might expect me to be overly critical here, but that’s not the case. Despite growing over 100 pink trees without receiving a single Sakura variant but while others seemed to obtain several and more, I’m not approaching this purely negatively.
Personally, I chose to step away from the activity. With such a low return rate and the need to spend credits on Japanese furniture (which I did), it began to feel more like a drain on my time than an enjoyable experience after five days of trying. I suspect some others may have felt similarly.
That said, it’s important to acknowledge that many players clearly enjoyed the campaign and were successful in collecting multiple Sakura variants. From that perspective, it can be considered a success for Origins.
As for me, I’ll admit there’s still a hint of frustration, but I’ll leave it at that and move on from this campaign. Not everything needs to be a hit for everyone!

This, to me, is a significant indicator of where Origins is heading next. When the community was asked to vote on Functional Furniture, I genuinely wasn’t sure which way it would go. That said, seeing over 80% vote in favour was encouraging and showed a clear appetite for new, interactive features.

Functional Furniture was released on 20/03/2026, and I’ll be honest, some of the games I’ve experienced so far haven’t quite been for me. At times, they feel a bit overwhelming, with a lot happening at once, which can lead to sensory overload. However, that’s a personal perspective, and it doesn’t take away from the broader value this update brings.
This feature introduces a new layer of content and creativity within Origins, opening the door for players to experiment and build entirely new experiences. It has strong potential to reshape how players interact with the game, and I’m genuinely excited to see how this evolves over time.
That said, I would like to see more player-created games appearing in the Navigator. So far, these feel somewhat limited, and given how creative this community is, there is clearly untapped potential here.
On the other hand, the event creators have been absolutely excelling, and they’ve been making the most of this feature and consistently delivering engaging experiences. Their work really highlights what Functional Furniture can achieve at its best.

March saw the removal of the Sheji and Asia furniture lines from the Catalogue on 23/03/2026. However, prior to this, their departure was only communicated within the Sakura Gardens article, rather than through a dedicated announcement.
Just a few days earlier, on 20/03/2026, Japanese furni returned, this time with added relevance due to its connection with the Sakura plant mechanic (which, I won’t get into again).
Overall, the reintroduction was met without any notable complaints from the community, and the added functionality gave the furniture more purpose beyond simple aesthetics.
Once again, we find ourselves facing a month with no active competitions, and this goes beyond being merely noticeable. It represents a significant gap in one of the core drivers of player engagement.
Competitions are not just an optional feature; they play a vital role in keeping the player base active, motivated, and invested. They provide clear goals, foster creativity, and create a sense of community participation. Importantly, they also encourage players to spend credits in a meaningful way, whether that’s on room design, furni, or other in-game elements tied to competition themes.
Without this layer of activity, there is very little to incentivise players to log in regularly or engage beyond the basics. Over time this risks reducing both player retention and overall, in-game spending, as there is no compelling reason to participate or invest further.
It’s unclear what led to this complete absence, but it underscores a critical area where Origins needs to improve. A consistent pipeline of competitions should be considered essential, not optional, as they are a key component in maintaining both engagement and the long-term health of the game. I will continue to say this until I’m blue in the face.

I’ll say it again, the Event Creators are absolutely knocking it out of the park and are, without a doubt, the primary source of engagement in the game right now. It’s hard to overstate just how valuable they are to the current state of Origins.
The level of thought, effort, and dedication they put in, often in their own free time and is genuinely impressive. They consistently create well-designed experiences that allow players to participate regularly, compete for prizes, and enjoy a wide variety of games that cater to different interests.
Their contribution is not only keeping players engaged but also filling a gap that would otherwise be very noticeable. Quite simply, they are a cornerstone of the current player experience.
Fantastic work, please keep it up.

Macklebee teased the above image on X in relation to the Profiles feature. Shortly after, Profiles were quietly introduced in-game, with no accompanying announcement or article outlining their purpose or functionality.
Following community feedback, the Profiles feature has since been updated.

I think the updated version is a strong improvement and a step in the right direction. However, one addition I would really like to see is the inclusion of a player’s registration date on Habbo Origins. This would make it much easier to identify newer players and would give me a genuine reason to engage with and explore profiles.
Without something like this, the feature feels limited in its usefulness. As it stands, I’m unlikely to actively use Profiles or invest stamps into them unless further value is added.

Three new Horizons were introduced in Origins on 20/03/2026 and the Sewer introduced to Origins 26/03/26, though notably without a dedicated article, instead being included within the Sakura Gardens article. These were created by BR community member Gustavo Rei Panda.

All designs are very well executed, with a clear level of creativity and quality. The mountain Horizon stands out as my personal favourite.
However, my only critique isn’t directed at the artwork itself, but rather at how these Horizons can actually be used in-game. There is currently a lack of suitable furniture to complement them. For example, the street-level Horizon would greatly benefit from access to more grunge or urban-style furniture to properly bring it to life. We need to see furniture remain in the catalogue so these rooms can feel more immersive. It was a great move to keep executive furniture in the catalogue.
Similarly, the space-themed Horizon, while visually impressive, suffers from a lack of compatible furniture options, at present, very little fits naturally within that environment. We need some lines to remain permanent in Origins.
Ultimately, while the artistic quality is strong, the usability of these Horizons is limited by the current catalogue. Expanding furniture options to better align with these themes would significantly enhance their value and player creativity.

Everyone's favourite trader arrived in the hotel at the beginning of March with his riches, which were gobbled up fairly quickly for the community. As I’ve mentioned, I am not the target market for Noco but it is clear he has many fans who log in, specifically for what he is offering.

I will always appreciate additions to the Infostand. It might seem like a small feature at this point, but it doesn’t go unnoticed.
That said, when can we please get expressions included in Infostands? I’m genuinely begging at this stage. It would add so much more personality to origins!
March was a mixed month for Origins. While there were clear highlights, particularly with rares, the introduction of Functional Furniture, and the continued excellence of Event Creators, the overall experience felt inconsistent and, at times, underwhelming.
A key issue for me was the timing of the Sakura Gardening campaign. Arriving so late into the month, it struggled to carry momentum across March as a whole. For the majority of the month, the game felt relatively stale, with limited reasons for players to consistently log in or engage. When content is backloaded in this way, it creates an imbalance where long periods feel quiet, followed by a short burst of activity that doesn’t quite compensate for what came before.
There are also some recurring concerns that continue to hold Origins back but most notably the absence of competitions, inconsistent articles, and a lack of supporting content (such as furniture lines) to fully realise newer features like Horizons. These are fundamental areas that, if improved, could significantly elevate the overall experience.
That said, there are still strong foundations here. The community continues to show up, whether through voting, creating, or hosting events and that’s something Origins should lean into more. The potential is clearly there; it just needs more consistent delivery and better structuring of content throughout the month.
Overall, March showed glimpses of what Origins can be at its best but also highlighted ongoing issues that ultimately pull my score down.
Score: 6.0 / 10
My score may seem low, but I didn’t really enjoy this month personally and having a competition which was well judged may have bumped the score higher. I remain hopeful that next month is a heavy hitter for me, as I was just underwhelmed for the most part but a slight improvement from February. Let us know in the comments what you thought of the month!